Almost a Game

You now have health and enemies can hurt you. For testing purposes however you can’t die.

I think the rules will be that in order to win you must kill all the enemies and all the bunnies. You lose if your health drops to zero or the bunny population reaches 100.

The name “Wolfenbunny” was suggested for this game. I think it could be a good nickname but the intention of this game is not to use Wolf3D sprites. As you can see they are pretty terrible in terms of resolution. I’m just using Wolf3D textures and sprites because they’re available and it allows me to focus on the programming aspect rather than making custom sprites and other graphics.

What’ll I’ll probably end up doing is having multiple graphics packs.

Things to add still before the release are some title screens for winning and losing. Static objects like plants, etc and health packs. I’m still deciding whether or not to add additional weapons but I’m thinking they aren’t necessary.

I’d also like to allow for multiple levels. Currently Bunnies! only allows you to specify a single map. It’d be nice to have a transition screen that takes you to the next map when you beat a level and then have a real winning screen.

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