Bunnies Update

One of the issues I was having was making the map editor easy to use. There are three layers of the map: floors, walls and ceilings and obviously they stack. The solution to the problem was having the tiles shift for the cell when the mouse is over it. That way you can easily see the tiles that make up that cell.

Also, since the ceiling hides everything and the walls hide the floor, it’s possible to hide one or more layers.

Also, I’m going to be getting rid of the word “tracks” and replacing it with “maps” because this tool is useful for any tile based game. Bunnies is a shooter and Bunny Racers will be a racing game. There’s no reason to pretend the tool is only good for one of them.

The next challenge is the object editor. I havn’t figured out exactly how I want to handle that one. Bunnies doesn’t really allow for much customizing when it comes to objects. That’s going to have to change. The first release of the Bunnies site will probably only allow for placing of objects. They’ll already be predefined. We’ll see though. It may turn out to be a very easy task to make it more customizable.

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