Great Books Games
Great Books Games aims to develop gaming franchises centered about rich stories contained in the Great Books. Dante’s Inferno, with it’s descent through nine levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the obvious place to start.
The first ten Great Books Games will be: Dante’s Inferno, The Iliad, The Odyssey, Shakespeare’s Hamlet, Shakespeare’s Romeo & Juliet, The Red Badge of Courage (Civil War), Moby Dick, Treasure Island, Bible Stories, The Aeneid
Generally speaking, this isn’t a bad idea. Some people just aren’t ideas people. They’re programmers. I’m not an artist so it’s rare that I create graphics for the web-site. And if I do, I keep it simple or modify existing art. The Icarus Independent logo’s background is actually a picture I took in Colorado. It’s a good idea to look to books for game ideas if you’re not able to come up with original ideas on your own. You just have to be careful that you pick a story that you can actually make interactive. If you turn the Tortoise and the Hare into an interactive game, it kind of loses its meaning if the Hare can win. But if the Tortoise always wins, then it’s a pretty sucky game. This is why it’s a fable and not a game.
The problem right off the bat is that their Dante’s Inferno game is a shooter. Inferno is actually an observation of hell with religious and philosophical contexts. The main character in the book isn’t there to interact with hell. He’s there to see what it’s like. Once you start shooting up the place (for pete’s sake, they’re already dead and where exactly do you think your sending them?) it’s no longer Inferno. It’s a crummy Doom clone. At least in Doom the creators had the sense to take the demons out of hell so that by killing them, you send them back to hell. Maybe GGB will pretend you can vaporize demons entirely out of existence. The BFG can only destroy the body, finally a game with a gun that can destroy the soul more completely than hell.
Generally speaking, it’s better to turn non-interactive mediums only into other non-interactive mediums. Books to movies. Movies to books. Books to songs. Etc. But taking a song and turning it into a game or a movie into a game or a book into a game, is most likely going to fail. Turning real life sports or real life games into computer games is logical and is a huge business. It’s a very rare movie turned into a game that doesn’t suck. It’s even rarer that a game turned into a movie doesn’t suck.
Books have a much better chance of being movies and vica-versa because it’s still non-interactive and you’re only limited by time. You don’t have to add something that wasn’t intended to be there; interaction.
Games to movies have a low chance of success because you’re taking away what made the game fun; interaction.