Alpha Wierdness

Apparently in the alpha release the girls don’t show up until you shoot them. Then they just stand there. I’m not sure why it would do that in the release but not when I compile and run from Visual Studio. The firefly’s work fine. They move around and light the area up just like they’re supposed to and it’s basically the same logic for the girls.

I’ll have to look into that some more tonight and try to get that fixed.

Playing it a little more I noticed little dots running around the floor. Turns out those are the girls. For some reason, they just aren’t being rendered right until you shoot them. In higher levels, some girls are rendered running around and others are just dots on the floor. I also found out that the lights aren’t being cleared out between levels so as you progress the level has more and more lights flying around.

On a 2.2Ghz P4 I’m getting about 10fps. A 3.0Ghz P4 gets about 15fps. I think the biggest bottleneck is the 64-bit math for everything on 32-bit systems. But, we’ll see if I really need to sacrifice the ability to read the fine print on wall textures to get a playable frame rate.

Anyway, that’s why this is an alpha release.

Leave a comment

You must be logged in to post a comment.

ss_blog_claim=70b9168863fc97c91e6d88b40542a327 ss_blog_claim=70b9168863fc97c91e6d88b40542a327